THINGLINK: LEARNINGING IN 360 DEGREE

 


Using the innovative technology ThingLink(opens in new tab), annotating digital goods is really simple. For tagging, you can utilize photographs, your own photos, videos, or 360-degree interactive imagery. By including tags, you may enable students to engage with the media and get additional information from it.

ThingLink's strength is in its capacity to draw in a wide variety of rich media formats. Add your own verbal cues, link to a helpful webpage, embed graphics inside of movies, and more.

Though not just for teachers, ThingLink is useful. It may also be a helpful tool for students to utilize while writing and presenting their work, encouraging them to combine material from several sources and layer it on top of one another to create a cohesive output. 

ThingLink is accessible online and through applications for iOS and Android. Since the data is kept in the cloud, using it on devices has no impact, and sharing it is straightforward with only a link.

How does a ThingLink function?
With ThingLink, you may start with a picture from your computer or mobile device or from the internet. This also holds true for 360-degree VR footage and films. You may start tagging when you've chosen your basic image.

Tap the image you want to tag, tap whatever you want to tag, and then either type something in, press the microphone to record an audio remark, or paste a link from somewhere else. After that, you may update the tag to display accessible options as icons for images, videos, links, and more.
The number of tags you add is up to you, and ThingLink will preserve your progress as you go. You'll notice an upload symbol when the project is done when it is posted to the ThingLink servers. 

You should then be able to distribute the link, which will direct anybody who clicks on it to the ThingLink website, allowing anyone to access the project online without creating an account.


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